Patch notes:. - FIXED:. • Tactics rating could sometimes be negative despite winning a match.
27 Jan 2023, 21:47
Patch notes:
- FIXED:
• Tactics rating could sometimes be negative despite winning a match
• Title often disconnecting when minimizing the game window
• When signing out from the account, an unrelated account is displayed as "YOU" on the leaderboard
• Unika - Come and Play awards 1x hype for other Nefties if the target is directly adjacent to Unika
AURORY TACTICS:
- Reduced the CUT type defense reduction:
*CUT is a type of damage (that can deal physical, magical or true damage) that is heavily affected by defense, but also ignores a part of it. This means that low defense creatures will receive more damage while it will be particularly ineffective on high defense creatures.*
• Ignored defense reduced : 25 → 20
CREATURES
Axobubble
*Axobubble had some utility, but not enough to be relevant. Defensive Dome acting as a temporary wall and a cheaper Bubble Out should allow for more defensive strategies or isolation tactics.*
- BUFF: Pressure Bomb
• Push: 1 → 2 cells away
• Enemies in the blast zone are moved down the timeline for 1TU (not stunned)
• Enemy in the center of the blast zone is stunned for 2TU instead of 1TU
- BUFF: Defensive Dome
• Hype cost: 8 → 10
• Duration: 8 TU → 10%EP
• Now damages enemies for 15 + 50%EP and pushes them out of the dome on cast.
• Now prevents enemies from entering the dome. Enemies can still attack targets in range, including for close combat. The dome can still be destroyed by trying to attack enemies inside.
• Dome hit points : 1 + 35%MaxHP
- BUFF: Bubble Out
• Hype cost 13 → 10
• Time cost 7 → 6
Bitebit
*Bitebit Catrenaline was just too good to ignore, making use of special abilities counterproductive. Moving the stacking mechanic to special abilities should let us see Bitebit act more like a jumping cat than a mindless zombie.*
- TWEAK: Catrenaline (Passive)
• Now gets one stacks each time a special ability deals damage(*), instead of stacking from basic attacks.
(*) This means that Bouncing Claws can grant up to 3 stacks with just one ability. Clash stance can also generate multiple stacks.
• Stacks damage unchanged.
- TWEAK: Bouncing Claws
• Damage from 30 + 30%PP + 17% Target Missing HP to 40 + 80%PP + (10% + 17%PP) Target Missing HP
• Time cost fix: properly cost 4 to 6 TU depending on the number of targets hit.
- TWEAK: Backline Drop
• Hype cost 6 → 7
• Time cost 6 → 5
• Damage from 50 + 150%PP + 50%EP, physical cut damage to 50 + 125%PP + 0%EP
Number9
*Number9 was supposed to be a harasser, but Scarring Strike made it too much of a “nuke-enabler”. Its utility was also too powerful while requiring too little investment. With Pulltergeist and Scarring Strike now consuming the Passession mark, Number9 now has to stay on the frontline to reliably participate in the fight.*
- Number 9 only gains Hype from Passession when marking an enemy with Ectoplasm. (No longer gains Hype when passing through marked enemies)
- CHANGE: Scarring Strike
• Hype cost 6 → 7
• Removed +20% damage amplification.
• The defense reduction still exists, and is not removed anymore after first hit. Lasts for 8 TU.
• Victim’s move range is limited to 1 for next turn.
• Removes the Passession mark from the target
• Damage from 40 + 40%PP + 60%EP to 40 + 40% PP + 80%EP
- TWEAK: Pulltergeist
• Hype cost 5 → 6
• Removes the Passession mark from the target
• Damage from 20 + 50%EP to 30 + 75%EP